According to the algorithm, this is how dread and brutal excess would look if manifested as an 80’s Warhammer 40k movie featuring Slaanesh as the antagonist.
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According to the algorithm, this is how dread and brutal excess would look if manifested as an 80’s Warhammer 40k movie featuring Slaanesh as the antagonist.
A brief overview of what is to come in the BattleTech: Beyond Electrodrome unofficial arena expansion for the BattleTech: Destiny rule set. I’m adding leagues, starter mechs, winnings, places to spend winnings, and PIXELATED ROLEPLAYING GAME RULES!!! More layers! More mayhem!
Updated rules for the BattleTech: Beyond Electrodrome unofficial arena expansion, ready to drop directly into your BattleTech: Destiny games! Come violence! Come devastation! Come pandemonium! This update increases spectacle point generation to bring the fans, the patrons, and the heavy ordinance that much closer to the battlefield. There are also improvements to infantry grenade rules, and more battlearmor and Meshuggah.
Here it is: BattleTech: Beyond Electrodrome (the unofficial arena expansion), ported to Death From Above Wargames’ BattleTech: Destiny rule set. Faster, slicker, more chaotic, maximally Electrodrome! 66 pages of absolute mayhem to help simulate fierce gladiatorial combat in sprawling urban wastelands. New rules for battlefield assistance in the form of artillery, airstrikes, animal units, traps, turrets, audience participation, drugged-up solo battle armor soldiers, as well as career tracking, mech stable upgrades, wildcard abilities, and SPONSORSHIPS from such altruistic benefactors as Zippo, Luxor, Plasma-Star, Parti-Kill, and Blyat! Combatives! Live for spectacle! Die for spectacle! Surrender to the Electrodrome!
BattleTech: Destiny rules for BattleTech: Beyond Electrodrome (the unofficial arena expansion) sponsorships, including tiered weapon upgrades for the beloved Particle Projection Cannon (PPC)! Will you choose the way of Kali-Yama, with its long ranged armor-piercing punch? Or will you choose Parti-Kill, and it’s apex-predator Chain Lightning Hand of God mod to turn your PPC into an armor-shredding blunderbuss?
If you shut down anywhere near a housing structure, don’t think for a second that the local populace, armed and fueled by drugs and bitter hatred, wont launch a sortie in an attempt to leg you, open your cockpit, and mail you to your sponsors in many tiny boxes. Here’s a set of rules for that.
Newly updated BattleTech: Beyond Electrodrome (the unofficial arena expansion) meds, combat drugs, and poisons, converted to BattleTech: Destiny rules and ready to rock! Get you some!
We continue the BattleTech: Beyond Electrodrome (unofficial arena expansion) saga of Nabor and his Bandersnatch Bella, as a fallen foe recounts the horrors of losing big in the Sprawl, watching his brothers die in horrific ways. Included are BattleTech: Destiny cards for three Falcon variants (with their pilots), Bella (a stock BNDR-01A), and vicious Schrack trained animal units, terrors to ‘Mech and infantry alike.
New to BattleTech: Beyond Electrodrome (the unofficial arena expansion), I present the Meshuggah, the most elite, psychotic, and deadly battle-armor troopers the ‘Drome has ever seen. Operating independently, they bolster their allies while wreaking havoc on their opponents with advanced equipment, and tactics, all while whipping the fans into an absolute frenzy. Also, I’ve included a name randomizer to help get the juices flowing.
BattleTech has numerous fun and interesting different ammo types, including flares, mines, acid, fletchette, inferno, and smoke, but with no single means of dispensing so much fun on the battlefield. Look no further, for PAYLOAD GUNS have arrived! Included in this post are equipment and combat rules for the payload gun, the double-barreled payload gun, and SIXTEEN different types of canister ammunition. Enjoy.
New experimental infantry gear from the Periphery of BattleTech, brought to you from the utter mayhem of BattleTech: Beyond Electrodrome, the unofficial arena expansion. Included are rules for two things that certainly already exist (net guns and EMP limpet mines) and for Mimetic Ponchos, a slap-dash stealth solution for the desperate masses.
More (questionably effective) infantry gear for the BattleTech: Beyond Electrodrome unofficial arena expansion. What do you get when you combine shaped-charge warheads with sledgehammers, slap ‘em in a grunt’s hands and then point at a lumbering bipedal tank and say, “kill”? Maulers. Included are all the rules you need to gear up your guys and send them off to their doom/glory.
A vital aspect of BattleTech: Beyond Electrodrome (the unofficial arena expansion by Godspar Games) is INFANTRY UNITS, which is why every player/pilot is assigned at least one unit of press-ganged Gambler Infantry, armed with Auto-Rifles, nervous tics, and one special little luck-based quirk to boost their survivability. Included in this post is the unit’s stat block, special rules, rules for progression, armament, retraining, and a slab of sterling fiction to whet your appetite for slaughter and spectacle.
BattleTech fans, here’s Godspar Games’ newest asset for the BattleTech: Beyond Electrodrome unofficial arena expansion: THE ASSEGAI ANTI-MECH RIFLE. Included are the full rules and a slash of tasty fiction about a ‘Mech pilot taking three to the face.
If you’re looking for a new way to use your infantry to dismantle heavier and deadlier quarry, have I got the toy for you. Mechwire Trap Kits will literally sweep your enemies off their feet, leaving them vulnerable to all the other nasty little surprises that infantry have to offer.
The newest asset for the BattleTech: Beyond Electrodrome unofficial arena expansion, Godspar Games presents: more animal units for your Classic BattleTech tabletop games, ranging from swarms of leech locusts, range bulls strapped with ten tons of TNT, brain-eating crana, acid-flinging super-sized vinegaroons, and the ten foot tall mech-assaulting Nolan menace. Plus a story about Crabs, Komodos, and wetting the bed.
Here are NINE different sponsorships for your every BattleTech scenario, designed specifically for the BattleTech: Beyond Electrodrome unofficial arena combat expansion. From Kali-Yama to Parti-Kill, Luxor and Plasma Star and Kong Interstellar. Upgrade your gyro to keep you vertical in the direst of circumstances, upgrade your autocannons to punch holes clean through armor with every shot, upgrade your PPCs to fill their minimum range with a hellish conflagration of kinetic lightning. Come on…you know you wanna.
Twin cybernetic dinosaurs, heavily armed, heavily armored, heavily drugged, and looking to empty your silly UrbanMech like the silly little Pez dispenser it is.
Here is the basic ruleset on pilot career progression within the BattleTech: Beyond Electrodrome module. It cleanly details gaining Reputation Points and how they result in Upgrade Points that can be used on anything from sponsorships (who wants an officially sponsored top-of-the-line Partikill Hand of God Chain Lightning PPC?) to stable upgrades , spectacle upgrades, wildcard upgrades, and more. Everything in the name of the ‘Drome, baby.
And so it begins. Here is Wave One of deployable animal units for the BattleTech: Beyond Electrodrome module. More than simple man-eating infantry units, they are a complex set of tools that, in the right hands, can frustrate, cripple, or even destroy their enemies. All in the service of the ‘Drome, baby.