All tagged BattleTech: Beyond Electrodrome

BattleTech: Beyond Electrodrome...COMPLETE!

Here it is: BattleTech: Beyond Electrodrome (the unofficial arena expansion), ported to Death From Above Wargames’ BattleTech: Destiny rule set. Faster, slicker, more chaotic, maximally Electrodrome! 66 pages of absolute mayhem to help simulate fierce gladiatorial combat in sprawling urban wastelands. New rules for battlefield assistance in the form of artillery, airstrikes, animal units, traps, turrets, audience participation, drugged-up solo battle armor soldiers, as well as career tracking, mech stable upgrades, wildcard abilities, and SPONSORSHIPS from such altruistic benefactors as Zippo, Luxor, Plasma-Star, Parti-Kill, and Blyat! Combatives! Live for spectacle! Die for spectacle! Surrender to the Electrodrome!

BT:BE - Sacred Relics

We continue the BattleTech: Beyond Electrodrome (unofficial arena expansion) saga of Nabor and his Bandersnatch Bella, as a fallen foe recounts the horrors of losing big in the Sprawl, watching his brothers die in horrific ways. Included are BattleTech: Destiny cards for three Falcon variants (with their pilots), Bella (a stock BNDR-01A), and vicious Schrack trained animal units, terrors to ‘Mech and infantry alike.

BattleTech: MORE Infantry Gear

New experimental infantry gear from the Periphery of BattleTech, brought to you from the utter mayhem of BattleTech: Beyond Electrodrome, the unofficial arena expansion. Included are rules for two things that certainly already exist (net guns and EMP limpet mines) and for Mimetic Ponchos, a slap-dash stealth solution for the desperate masses.

BattleTech: Anti-Mech Infantry Hammers

More (questionably effective) infantry gear for the BattleTech: Beyond Electrodrome unofficial arena expansion. What do you get when you combine shaped-charge warheads with sledgehammers, slap ‘em in a grunt’s hands and then point at a lumbering bipedal tank and say, “kill”? Maulers. Included are all the rules you need to gear up your guys and send them off to their doom/glory.

BattleTech: Beyond Electrodrome: Gambler Infantry Units

A vital aspect of BattleTech: Beyond Electrodrome (the unofficial arena expansion by Godspar Games) is INFANTRY UNITS, which is why every player/pilot is assigned at least one unit of press-ganged Gambler Infantry, armed with Auto-Rifles, nervous tics, and one special little luck-based quirk to boost their survivability. Included in this post is the unit’s stat block, special rules, rules for progression, armament, retraining, and a slab of sterling fiction to whet your appetite for slaughter and spectacle.

BattleTech: Beyond Electrodrome: Animal Units, Wave Three

The newest asset for the BattleTech: Beyond Electrodrome unofficial arena expansion, Godspar Games presents: more animal units for your Classic BattleTech tabletop games, ranging from swarms of leech locusts, range bulls strapped with ten tons of TNT, brain-eating crana, acid-flinging super-sized vinegaroons, and the ten foot tall mech-assaulting Nolan menace. Plus a story about Crabs, Komodos, and wetting the bed.

BattleTech: Beyond Electrodrome: Sponsorships

Here are NINE different sponsorships for your every BattleTech scenario, designed specifically for the BattleTech: Beyond Electrodrome unofficial arena combat expansion. From Kali-Yama to Parti-Kill, Luxor and Plasma Star and Kong Interstellar. Upgrade your gyro to keep you vertical in the direst of circumstances, upgrade your autocannons to punch holes clean through armor with every shot, upgrade your PPCs to fill their minimum range with a hellish conflagration of kinetic lightning. Come on…you know you wanna.