Newly updated BattleTech: Beyond Electrodrome (the unofficial arena expansion) meds, combat drugs, and poisons, converted to BattleTech: Destiny rules and ready to rock! Get you some!
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Newly updated BattleTech: Beyond Electrodrome (the unofficial arena expansion) meds, combat drugs, and poisons, converted to BattleTech: Destiny rules and ready to rock! Get you some!
A vital aspect of BattleTech: Beyond Electrodrome (the unofficial arena expansion by Godspar Games) is INFANTRY UNITS, which is why every player/pilot is assigned at least one unit of press-ganged Gambler Infantry, armed with Auto-Rifles, nervous tics, and one special little luck-based quirk to boost their survivability. Included in this post is the unit’s stat block, special rules, rules for progression, armament, retraining, and a slab of sterling fiction to whet your appetite for slaughter and spectacle.
BattleTech fans, here’s Godspar Games’ newest asset for the BattleTech: Beyond Electrodrome unofficial arena expansion: THE ASSEGAI ANTI-MECH RIFLE. Included are the full rules and a slash of tasty fiction about a ‘Mech pilot taking three to the face.
And so it begins. Here is Wave One of deployable animal units for the BattleTech: Beyond Electrodrome module. More than simple man-eating infantry units, they are a complex set of tools that, in the right hands, can frustrate, cripple, or even destroy their enemies. All in the service of the ‘Drome, baby.