BattleTech offboard artillery rules, slicked down, sped up, and pumped full of zhuzh juice, including new artillery munitions (EMP, foam, gas, glue…) and spectacle-driven ways of deploying them.
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BattleTech offboard artillery rules, slicked down, sped up, and pumped full of zhuzh juice, including new artillery munitions (EMP, foam, gas, glue…) and spectacle-driven ways of deploying them.
Looking for fast and easy rules to use air support in BattleTech? Want to use daisy cutters, supercoolant, glitter bombs, and the dreaded “blue pinwheel” to wreak havoc on the field? Look no further. Integrates with BattleTech: Beyond Electrodrome custom rules.
After the alchemical comet came an alchemical ice age, encasing the world in a hardened shell of arcane ice, murderous blizzards, savage and desperate humans, and deadly new forms of life…
The world flashed, flickered, and faded before the coming of the Gargant and the planting of the seed of the Godspar Mountain. This is what that world was like, and what our world will become.
A single drop is all it takes. Stasis will transport you to distant times, to awaken rejuvenated. Provided the Flesh Vintners don’t find you first…