All tagged BattleTech

BT:BE - Sacred Relics

We continue the BattleTech: Beyond Electrodrome (unofficial arena expansion) saga of Nabor and his Bandersnatch Bella, as a fallen foe recounts the horrors of losing big in the Sprawl, watching his brothers die in horrific ways. Included are BattleTech: Destiny cards for three Falcon variants (with their pilots), Bella (a stock BNDR-01A), and vicious Schrack trained animal units, terrors to ‘Mech and infantry alike.

BattleTech: Beyond Electrodrome - The True Kings of the Battlefield

New to BattleTech: Beyond Electrodrome (the unofficial arena expansion), I present the Meshuggah, the most elite, psychotic, and deadly battle-armor troopers the ‘Drome has ever seen. Operating independently, they bolster their allies while wreaking havoc on their opponents with advanced equipment, and tactics, all while whipping the fans into an absolute frenzy. Also, I’ve included a name randomizer to help get the juices flowing.

BattleTech: Beyond Electrodrome: The Payload Gun

BattleTech has numerous fun and interesting different ammo types, including flares, mines, acid, fletchette, inferno, and smoke, but with no single means of dispensing so much fun on the battlefield. Look no further, for PAYLOAD GUNS have arrived! Included in this post are equipment and combat rules for the payload gun, the double-barreled payload gun, and SIXTEEN different types of canister ammunition. Enjoy.

BattleTech: MORE Infantry Gear

New experimental infantry gear from the Periphery of BattleTech, brought to you from the utter mayhem of BattleTech: Beyond Electrodrome, the unofficial arena expansion. Included are rules for two things that certainly already exist (net guns and EMP limpet mines) and for Mimetic Ponchos, a slap-dash stealth solution for the desperate masses.

BattleTech: Anti-Mech Infantry Hammers

More (questionably effective) infantry gear for the BattleTech: Beyond Electrodrome unofficial arena expansion. What do you get when you combine shaped-charge warheads with sledgehammers, slap ‘em in a grunt’s hands and then point at a lumbering bipedal tank and say, “kill”? Maulers. Included are all the rules you need to gear up your guys and send them off to their doom/glory.

BattleTech: Beyond Electrodrome: Gambler Infantry Units

A vital aspect of BattleTech: Beyond Electrodrome (the unofficial arena expansion by Godspar Games) is INFANTRY UNITS, which is why every player/pilot is assigned at least one unit of press-ganged Gambler Infantry, armed with Auto-Rifles, nervous tics, and one special little luck-based quirk to boost their survivability. Included in this post is the unit’s stat block, special rules, rules for progression, armament, retraining, and a slab of sterling fiction to whet your appetite for slaughter and spectacle.